#dq9 churches
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mrsometimes11 · 5 months ago
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Poll Time: DQ9
Time for another DQ9 Poll
Honourable mention to the one in the Observatory, it's quite nice, if a bit small, but the services are limited, and I'm not entirely sure why the angels need a distinct area to be a church, you'd think the entire place would basically be a big church.
Dishonourable mention to imprisoned priest at the Gortress, he doesn't have a church, and as I recall he chooses to remain in prison after being freed, and to the ghost priest at Gittingham Palace, again no church, and dead.
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vmeemo · 5 months ago
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You know because I was bored I decided that you guys get to see some scrapped ocs from my past that I've kept to myself. Why? Don't really know. Probably will try to do all the ones I remember but hey if I forget one then I forget one. It'll have what fandom they were part of in brackets and a brief overview of their whole deal. They'll be under the read more because there's a lot and I have a tendency to over explain.
Melody (Pokemon Moon):
She was made during the phase of my life where I wanted to do novelizations of games I've played but with X character. I made a twist with her though, and by extension the Ultra version which was scrapped. The twist came from my frustration with Ultra Space and how that despite it being the most Lovecraftian place since the Distortion World and yet there was nothing done with it.
Like seriously if you get exposed you become a Faller which to sum up means you're a living magnet to all of the Lovecraftian creatures that you come across. And if you fuck up you lose all of your memories, become a Faller, and are stranded in the middle of some fucking dimension in the middle of nowhere. That's dull and makes it feel like it sucks to study Ultra Space due to the sheer downsides relating to it.
So I gave her Ultra Space powers. You don't botch being a Faller, you get super powers. Inspired from Bloodborne and my minor Mob Psycho phase that's basically the gist of it for her. When I look back at her, her mechanics are somewhat related to what Metroid Prime Corruption had, the more exposed you are the more powerful you are but sometimes it can consume you. It's doable but the mechanics have long since faded from my mind.
Hunter I think? (1st Fossil Fighters):
Been a long ass time since I played the first Fossil Fighters game. I still have the cartridge even today somewhere. Never touched the others so I don't know how good they are in comparison.
Anyways the overview with him was that he was from Newfoundland and Labrador and worked at a Deli called the Ice Cabbage with his father. Somehow he ended up winning a trip to the island despite never having entered but was forced to go anyway. Made the best of it, was a selfish shit and would fight anyone who tried to claim a jewel rock. Because apparently Fossil Island was loaded with infinitely respawning gemstones. If he was going to be stuck here may as well be rich doing it.
He's changed over time, became nicer but would still fight you for the gem rocks by sicking his dinosaurs at you. Not much else due to it being another novelization thought in terms of story.
Rune and his friends (Dragon Quest 9):
Now him and his friends are a doozy. They all were part of the novelization trend true but because they were create-a-characters it worked out so much better. Technically Fossil Fighters and Pokemon are also create-a-character games (sort of for the first Fossil Fighters) but shhhhhhh.
For a quick recap of DQ9 you play as an angel who fell down to the planet after something shook the observatory all the angels live on. Your job after a bit is to recover golden wish granting figs. Shit happens of course.
Now in DQ9 it was obviously a prototype game on the DS for what would become DQ10, a Japanese exclusive MMO for PC. But enough of that history back to the characters. The 4 are down below before going back to your regularly scheduled oc dust off.
Rune was more or less naïve but that's because he literally fell from the sky and doesn't know squat about mortal customs. After some evens he makes it to the next big town Stornway, which is where you can recruit party members. Which, here they are:
Dawn (Priest): She was a priest at the local church who mainly wanted to go adventuring or at least see the world and help others. She was recruited and became the first party member of the 4 person group. Uses a wand to help boost her MP and healing spells. Game wise she was heal bot but it was fine since they don't tend to have high attack stats anyway.
Garth (Warrior): He was give or take a no nonsense mercenary who really just needed a job. Garth come on willingly since at the time Stornway was dealing with a Black Knight problem and he could get some cash out of it and stayed after the fight. His secret vice is that he is drawn to cursed items and will wear them by any means necessary even if wearing a cursed item can cause you to lose a turn. Garth disliked Ivy, the thief of the party but grew used to her as a friend. Uses a spear in combat, mainly because replaying the game so many times I've done two sword users so figured to mix it up a bit.
Ivy (Thief): Out of all the party members Ivy was out for herself first and foremost. She didn't care about the others and wanted things to acquire. She mostly stayed both because Rune was an anomaly to her and because she wanted to know more about him. Her biggest secret is that she can see ghosts and other such creatures, which ended up being something the rest of the party find out pretty quickly. Uses big fuck off claws because I thought that weapon type was just fun to envision using. Also the super technique is call Hand of God that's just epic.
Fun fact they were also part of a mental sequel involving DQ11 but I'd have to replay the game nowadays to even remember the basic plot beats of the game.
Now that that's over for those 4 now it is time for the ones that I had the most connection with and the ones I actually attempted converting to the fantasy setting I'm working on before abandoning it due to complications. I don't even remember how many characters this series gave me so I'm just gonna go with the two that matter most, starting with:
Mazin Harvest (RWBY):
Oh boy where do I even fucking start with him? Besides the fact that he's a RWBY character of course and how he and his partner were the most detailed out of the rest.
Short end of it, he was a mess of a guy. Had a bloat of powers (though that mainly was because I was a fan of One Piece, specifically Zoro and an attack he gets later on, not to mention Asura's Wrath) that only got worse as the series went on. Went from moderately simple to overcomplicated.
To put it simply he, and by extension his family, was cursed. Which is already a weird thing to say in a setting where magic doesn't 'exist' (it did before 1000s of years ago when the Gods of that setting killed every human for attempting to rebel and now no one besides one immortal who becomes the villain has magic) but it made sense at the time. The curse meant that when they became too powerful they became manifestations of whatever their power was, only berserk and barely able to tell friend from foe. His family line could control it to an extent though said manifestations were also emotion based depending on their power and personality. It's a whole ass thing that I regret making overcomplicated or even just not refining it as time went on.
So as a result his curse his Semblance (which was an exclusive ability everyone had a unique version of) was clouds. Since his name meant clouds he got abilities relating to them. Though with how I was using them you'd never be able to tell. Used them mainly for manifesting more limbs and such but eventually used them to boost himself higher into the air. Had a ton of different weapons too since that was a core thing about the series but again, too many ideas and no commitment to any of them.
Personality wise he was a fighting savant. Was good with fights not so much with the smarts, though he does get his moments every now and then. Willing to go far for his friends and while was good leaning isn't afraid to commit a crime or two if it meant doing good.
Fuck talking about him takes be back during my teens. Now for the more sane character between the two and honestly arguably the one I actually preferred thinking about before the interest fizzled out.
Maple (RWBY):
She was what you'd call a Faunus, which were animal people that never really had many animal features. Seriously the setting rules made it so that they could only have one visible animal trait. Most of the time it was either ears or a tail. She was a fox one and had little ears on her head.
In any case she was the opposite to Mazin in every way. Was still a good fighter but not as good as he was. Smarter than he was but unlike him, wasn't good with people. Kept to herself and truly trusted him above most people. Helped that she was homeless and he helped her out and went out of his way at every point to be with her. So she's loyal to him.
Power wise I had the most fun with her Semblance, mainly because it was an interesting concept: If every Semblance is a reflection of the person who owns it and is unique to the soul of each person, what does that say about someone who's ability is to mirror the soul and copy them? So her ability was Mirror, able to copy the Semblance of anyone she touches. For a few minutes at a time, lasting longer depending on her bond with the other person. Mazin's of course lasted the longest.
Her weapon was also fun since I liked using unique weapons. Hers was a monk spade, with an equally large spade part made for slashing attacks. The crescent moon part was for counters and would detach in the middle to be able to be duel-wielded. Because this is RWBY however, the big spade part would detach again to become two more blades that also functioned as sub machine guns. Because almost everything is part gun in this setting.
So yeah that's all of the ones I can remember off the top of my head! Out of all of them I'd like to transfer Mazin and Maple over to the fantasy setting that's being worked on but trying to ground them (mostly Mazin because he's an overcomplicated bastard of my own doing) is tricky. Maple is slightly easier but since its likely a type of magic why would you ever want to copy someone else's magic when you could just be multifaceted and do it yourself?
I'm not in a rush regardless and I already need to work on making stories for others before I even think about making more ocs.
But yeah if there's more that I can remember then this might just reblogged with another section down below. Even if it'd mainly be RWBY characters because dammit that series had a vice grip on me at that time of my life.
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lapetitesayo · 5 years ago
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Wormwood Creek's church in DQB2 !
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questersrest · 4 years ago
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wait wait wait
this darker dragon quest they're suggesting is conflicting me
what wasn't dark about the part in dq5 where your father is murdered in front of you at 6 years old and you're abducted into slavery for 10 years?
the gortress from dq9 where prisoners work themselves to death and if they don't, they're publicly hanged?
the countless people who die at the end of act 1 in dq11, with that cutscene where a child crawls into a church for help but the pews are full of the dead?
“dragon quest for adults”
are we gonna see a real puff-puff?
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liquidmetalslime · 7 years ago
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Are there or were there differences, changes. or censorships between the original Japanese versions of all the Dragon Quest series games. and the versions of DQ that went to North America and Europe?
Mmm.. that is a lot xD I’ll probably forget a lot of things but this is all i can think of:
Changes & differences:
DQ1 (NES):
- New sprites for the hero on the American version, allowing the hero to face the 4 directions.
DQ1 (NES), DQ2 (NES), DQ3 (NES), DQ4 (NES), DQ7 (PS1), DQM1 (GBC), DQM2 (GBC) and Torneko/Mystery Dungeon 2 (PS1):
- All these games were released under the “Dragon Warrior” brand in America, due to copyright issues with D’n’D. Also, DQM1 (GBC) was the only “Dragon Warrior” game to get released in Europe.
DQ4 (DS):
- The Western versions do not have party chat, which was added in the Japanese DS version. As a sidenote: the Mobile release DOES have party chat in English (but the DS version has multi-5 text).
DQ4 (DS), DQ5 (DS) and DQ8 (PS2):
- The European versions are not numbered, due to the series skipping this region for two decades. They just used the subtitles. Ie: DQ4 is called “Dragon Quest: The Chapters of the Chosen”, while it is known as “Dragon Quest IV: Chapters of the Chosen” in America.
DQ7 (3DS), DQ8 (3DS):
- The Japanese version has the symphonic sountrack. The Western versions use Midi. (Note: if you have a hacked 3DS, there are patches to restore them in the western versions.)
DQ6 (DS), DQ7 (3DS), DQ8 (3DS), DQ9 (DS), and the 7 mobile ports we got:
- In the Western versions of these games, the “Dragon Quest” logo is different than usually. The “sword T” is no more, its just a regular “T” in the boxart for these games. This originally started when Nintendo localized DQ9, because they felt the “sword T” was too childish. Its been in all the games localized by Nintendo as well as the Mobile ports. As for now, seems to be the default for the main series games we got since DQ9: It’s on DQ1-5 (mobile), DQ6 (DS and mobile), DQ7 (3DS), DQ8 (3DS and mobile) and DQ9 (DS). We’ll see if DQ11 (and DQ1-3 on PS4 and 3DS?) uses this logo or not.
Aside from this, i can only think about DQ Heroes 1. In Japan it had weekly content updates that added sidequests & Psaro as a playable character. In the Western release, it was all in the disc.
Censorship:
As far as i know, there is no real censorship between regions, all i know about are the changes in the church symbol in some of the games, like Builders. It’s a cross in the Japanese version, but a fork-like form in the western release:
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Other than this, there are some changes made by Enix/Square Enix themselves in newer releases of the games, like the addition of the “sexy” princess of Moonbrooke image in DQ2-MSX and it’s removal in the next remakes and ports DQ2 got; or the the minor changes in some scenes in DQ8-3DS. They also changed most of Jessica’s outfits in the remake (as well as added outfits for everyone this time), and surprisingly the Bunny Suit now shows more body (lol). But then again, these changes exist in the Japanese versions. 
And that’s it. Or at least, that i’m aware of.
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mrsometimes11 · 11 months ago
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Dragon Quest IX: INNS POLL
Since my last DQ9 poll went so well, let me try this again.
Honourable mentions to the healing place at the Observatory, and the Dormitory at Swinedimples, it's cool that they're free (seriously if you heal anywhere other than Swinedimples after finishing the quests in that town, you're doing something wrong), but they aren't technically inns.
Dishonourable mention to Porth Llaffan, Tumblr polls only allow 12 options, and this charming seaside inn was too boring to make the cut.
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